Tuesday, May 6, 2014

Visual Development - 8th Term


 In this class, we had to create our own art direction for a feature animation of a story, which I chose "The Little Prince." Then we had to paint four characters and three beats (key moments) from the story. I did not change the story but I tried to keep an overall style and same motifs for the works.









The characters I chose to draw are the Little Prince, the Pilot, the Snake, and the Tippler.





 Below are some of my roughs

Monday, May 5, 2014

Advanced Game-Writing Studio

The game box cover for my game "The Growling Hero"
 This is one of the most fun classes and also one of the most difficult classes for me. The fun part is that the class is all about games and we get to play many games in class and for homework. The difficult part is the homework that includes both writings and drawings and also the final presentation, which is almost a nightmare to me. I kind of overcame it and realized again that I am bad at writing and making stories... Anyway, it is interesting to experience how to create a game, and below is some of my drawings for my game.

 This is my company logo
 The logos for my game and its sequels



some other rough sketches (The Wailing Hero is a previous title which I changed)

I spent most time on the writing part, but it is too hard to post all of them here so I will just make a simple introduction of my game. "The Growling Hero" is a third-person, action-adventure game set in ancient China based on Chinese mythology. The main character, Mu Kang, is a Taoist priest, whose job is to fight with monsters. However, he falls in a trap in the beginning of the story, which makes him transform into a monster. So the important part of the game is that main hero is a monster. There will be moral system in the game and the player could choose to side with human or monsters.

Same as the cover above, this is how the main hero looks like.

And this is how he looks like when he was a human.



the loading screen
 rough

 wallpaper
 


 poster

I probably spent most time on the poster and redrew it several times, although it was still not quite satisfied...


and another rough for the cover which I later used it for the back cover


As I said I spent most time on the writing part, so I did not create that many drawings, even though I hope I could have drawn more...

Actually, I did not play that many video games. I played more often when I was young, but it was like 10 years ago. My newest console is PS2... I got to know many games in this class and was amazed at how games have improved. I am really bad at playing games, but after this class I really want to play a lot of games. I hope I could get a PS3 this summer...

Sunday, May 4, 2014

Graphic Design for Entertainment - 8th Term

 A fictional concert poster for Dewey Cox from the movie "Walk Hard: The Dewey Cox Story," in reference of the real poster of Bob Dylan & Joan Baez.


 
 A scene from the song "Phantom 309"

Some of my roughs



Final project is to create street scene and poster based on a certain period of a city. I chose Las Vegas in 1960 as my topic. The first assignment is a concert poster of Sam Harmon (Dean Martin) from the movie Ocean's 11. I made with reference of a 1960 ad and some other posters.


Then I have to create two street scenes. The first one is to create a fake casino on the street of Las Vegas.


The second piece is a rundown motel that is far from the great part of Las Vegas. 



I don't really like to draw architectures and backgrounds too much, so this class is quite difficult and not so interesting for me. Nonetheless, I think I have learned much from this class and I really hope I could work on the street scenes a little more. I am sure they could be improved more but I was kind of stuck on how to finish them...
And the neon effect is quite fun, although it really takes time to make the paths...